If anyone can tell me where I can find a good noob's tutorial which explains some basics, like the answer to the question below, then please point me in the right direction and I'll be on my way.
Why, when I boolean union two solids do I get a more complex solid than I might otherwise expect? When that does happen, how can I simplify my new solid?
For example, if I create two identical cubes and boolean union them, the result is more complex than if I drew it from scratch. (See file attached).
Apologies if this is the wrong place for this kind of question,
Booleans are just automated splitting, trimming, and deleting, it doesn't attempt any 'cleanup' to simplify surfaces. There are commands for merging coplanar faces like that, but that's a special case where that's possible, in general you can't and don't want to just merge any old surfaces together in NURBS.
Hi Nick- use MergeAllFaces to clean up planar areas if needed. We've mulled including this as an option in BooleanUnion and at the moment I cannot recall what the arguments were either way but we have not done it...
Thanks for that - it's been driving me nuts.