Hello,
I can't figure out how to change the scale that Rhino Render has randomly mapped my materials with.. It is a basic paper texture and should be about 1% of its current size.
How do I adjust the scale, or set the tiling preferences for the material? It's just a basic b/w bitmap image being used for the color map the bump map.
I thought that it may have to do with the mapping widgets, but I cannot get them to appear either by typing the command, or by using the button in the render tab... potentially a bug?
See the image for the overblown scale I can't change.
Any help would be appreciated!
-Stefan
So I though I had solved the problem, but now I believe I have just uncovered more bugs.
initially my screen looked like this:
I managed to get the properties tab> texture mapping give me the option for XYZ scaling by clicking on the UV editor icon and creating a rectangular box (whatever that is supposed to do?). After I did that, I could see this:
But I am unable to replicate this on any more objects!!! it only worked once. I was unable to use the match material properties to translate this to other objects... the command bar gave me a bunch of text and then no results. Here is the text from the command history when I attempted to match properties:
Select objects for property editing ( Visible=Yes ): _Pause
Select objects for property editing ( Visible=Yes ):
Select objects for property editing. Press Enter when done ( Visible=Yes ):
Choose option ( Object Material Visible=Yes ): _Material
Material source <Layer> ( Layer Parent Object Match ): _Match
Select object to match: _Pause
Select object to match:
Choose option ( Object Material Visible=Yes ): _Color=Yes
Unknown command: _Color=Yes
Choose option ( Object Material Visible=Yes ): _GlossFinish=Yes
Unknown command: _GlossFinish=Yes
Choose option ( Object Material Visible=Yes ): _Transparency=Yes
Unknown command: _Transparency=Yes
Choose option ( Object Material Visible=Yes ): _TextureMap=Yes
Unknown command: _TextureMap=Yes
Choose option ( Object Material Visible=Yes ): _TransparencyMap=Yes
Unknown command: _TransparencyMap=Yes
Choose option ( Object Material Visible=Yes ): _BumpMap=Yes
Unknown command: _BumpMap=Yes
Choose option ( Object Material Visible=Yes ): _EnvironmentMap=Yes
Unknown command: _EnvironmentMap=Yes
Choose option ( Object Material Visible=Yes ): _Enter
Choose option ( Object Material Visible=Yes ):
Command: _Enter
Command: _Enter
Command: _Enter
Also, now when I try to render, the object that I was able to adjust the scaling on turns out like this:
Keep in mind that this is a completed render.
Anyone have any thoughts or advice on how to solve this seemingly simple issue of materials mapping?
-Stefan
Permalink Reply by Pascal Golay on January 14, 2013 at 11:26am Hi Stefan- you can modify the repeat values in the texture (this will affect all objects using this texture), or, per object, in the object's Properties > mapping page. Select the Surface mapping icon to show the UVW repeat on the object.
-Pascal
pascal@mcneel.com
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