I set the object display mode for a few objects to ghosted within my shaded viewport. I then ran a draft angle analysis on them which worked fine. When I exited the draft angle analysis, the color from the analysis stayed with the object, and I can't figure out how to get rid of it.
Hi Jacob- so far this works here- can you try setting the object display mode to something else and then back again? How about ClearAllMeshes? If you cannot sort it out, please export one or more of the objects and send it to me- make sure not to SaveSmall in this case.