Gradient Texture that recognize edges of geometry

Maybe like VrayDirt in VRay, is there any possibility to implement this? I´ve tried with gradient (radial) but don´t fit the face's edges.

Another question is if there is an auto-adjust feature in UVW map editor, in order just to fit the face´s silhouette to the bitmap automatically

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One possibility is to use a custom object to project the texture (mapping in object properties)- it might help in some cases at least. I'll see if I can cook up an example file. Hmm- I guess this falls down if you want to keep the object a joined polysurface- each face would need to be mapped, not possible unless they are separate.


Here's an example of a custom projected texture- the projecting surface is on an Off layer.





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