So attached is an image of my SHADED viewport. i've highlighted in red (thought i didnt highlight all of it since the whole screen would almost be red circles)

for some reason my edges are still visible a few units into the geometry and its really random -- it seems.

i really enjoy working in ghosted mode, but even that doesnt look right (the edges look similar to this, but have glitchy-looking opacities at various distances).

Can anyone please help me... its getting harder to deal with.

also, is there a way to change the camera clipping plane? z+drag window doesnt always reset it to a usable position. 

thank you very very much!!

Tags: ghosted, glitch, shaded, viewport

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You might want to try typing the following at the command line:

_TestZBiasFactor

Then try playing with the values, I think in your case going less is probably the direction to try.

----H

oh wow that worked like a charm!! thank you so much!!!!

/closed

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