So attached is an image of my SHADED viewport. i've highlighted in red (thought i didnt highlight all of it since the whole screen would almost be red circles)
for some reason my edges are still visible a few units into the geometry and its really random -- it seems.
i really enjoy working in ghosted mode, but even that doesnt look right (the edges look similar to this, but have glitchy-looking opacities at various distances).
Can anyone please help me... its getting harder to deal with.
also, is there a way to change the camera clipping plane? z+drag window doesnt always reset it to a usable position.
thank you very very much!!
Tags: ghosted, glitch, shaded, viewport
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