Mesh normals are not computed right (also in SDK sample?)

hello, 2 screenshots are attached explaining the problem.

i tried to compute, flip unify, weld+unweld.. nothing helped yet.

do i have to recompute normals on the fly while rendering?

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Hi Damjan,

You have not provided enough information for us to be able to help. Please provide more details as to what you are doing. 

Is there an SDK example you are referencing? How did you create your meshes? Do you have example code that we can run here that will reproduce the problem?

Thanks,

 -- Dale

ahh - my fault!

i didn't set my transforms to identity before manually changing the matrix.. somehow the meshes rotated fine, but the normals suffered

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