So far I love Rhino . But there's one issue I've found when working with a fellow 3d artist - I can't make/export quad mesh from the items I make in Rhino (tri to quad as expected does not do the trick - the only option I see is to make quads from nurbs). That would be awesome feature - and I guess welcome by a lot of people colaborating their work with those working on "mesh" kind of software.
ATM I'm going round this issue by opening 3dm file in MoI and doing such quad mesh export there , but I'd prefer to avoid this extra step.
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Permalink Reply by Mary Ann Fugier on June 3, 2012 at 11:13am Hi Przemek,
There are two command in Rhino that could help you. They are QuadrangulateMesh and Merge2MeshFaces .
For more information, see the online help:
http://www.rhino3d.com/4/help/Commands/MeshTrianglesQuads.htm#Quadr...
Let me know if they work for you or not.
Sincerely,
Mary Fugier
Technical Support and Training
Robert McNeel & Associates
Seattle, WA
Permalink Reply by Przemek on June 4, 2012 at 12:54am Hi Mary,
sadly that does not the trick. As mentioned this simply can't work (that was I mean't when I've written that tri to quad can't work) - triangles can be converted to quads only when they are planar.
The option that is needed by most of modellers that share data with those working on "mesh" / "subd" software is getting a quad mesh from the very start. Export from nurbs to quad mesh would suffice :) .
I'll try to work out some samples what I get using those commands and compare it to what is needed.
Permalink Reply by Przemek on July 4, 2012 at 3:02am Ok, I've played with the mesh export settings and got slightly better results. Still not perfect.
Here are samples of the same object "meshed" in Rhino and in MoI .
Rhino:
According to the mesh artist I'm working with MoI mesh is better, easier to clean.
You can notice some strange triangles generated by Rhino mesher. Also the funny thing is that when I've uploaded mesh from MoI into Rhino , Rhino imediately rebuilt the mesh and added those triangles near the edge.
Mind that for me it's a kind of magic ;) . But as I share my workflow with people working in mesh and subd software (and I guess that nowadays many people do that) I'm looking for a solution that would smooth it out :) .
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