Tags: rendermesh
Permalink Reply by Pascal Golay on February 24, 2011 at 9:59am I see ShowRenderMesh is does not force meshing as ExtractRenderMesh does- I'm not sure if that is expected, but for what it's worth...
-Pascal
Permalink Reply by Gustavo Fontana on February 24, 2011 at 10:07am yep, that was the whole point of this request: have a way to see what the rendermesh looks like and be able to edit it and see update accordingly. No extraction/visibility-swap/deletion needed.
I personally use it more as a global toggle:
RMB:
_NoEcho_SetRedrawOff_SelAll_ShowRenderMesh_SelNone_SetRedrawOn
LMB:
_NoEcho_SetRedrawOff_SelAll_HideRenderMesh_SelNone_SetRedrawOn
here's the awesocon (TM) for it:
Permalink Reply by Jeff LaSor on February 24, 2011 at 11:26am Actually, the original request was to get the same functionality as the plugin into V5...
That's what I did.
I can certainly add another command ToggleRenderMesh...but I'm not about to force it to create the render meshes if none exist... Why would you want that? That means you're working in a wireframe view and want to see the render mesh...seems contrary to me.
Permalink Reply by Willem Derks on February 25, 2011 at 2:54am
Permalink Reply by Jeff LaSor on February 25, 2011 at 9:09am Then that tells me you're wanting to view "render" meshes while in a wireframe view... And I guess I have a hard time understanding that. Render meshes aren't used in wireframe views, they're not created in wireframe views, and for the most part, they're very difficult to even see in wireframe views.
So, what is it you're doing that you need to see render meshes while working in wireframe modes?
-J
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