Greg Antons
  • Beaverton, OR
  • United States
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Greg Antons's Discussions

Shadows look flawed in viewport!
5 Replies

Hello,I'm having an issue that i cant seem to overcome no matter what settings i tweak.Here is a screenshot of what my shadows look like.Take special note of the grainy-ness on the surfaces as well…Continue

Tags: grainy, glitch, shadow, bad

Started this discussion. Last reply by Pascal Golay Feb 20.

Graphical glitches??
2 Replies

So attached is an image of my SHADED viewport. i've highlighted in red (thought i didnt highlight all of it since the whole screen would almost be red circles)for some reason my edges are still…Continue

Tags: ghosted, shaded, viewport, glitch

Started this discussion. Last reply by Greg Antons Jan 25.

 

Greg Antons's Page

Latest Activity

Pascal Golay replied to Greg Antons's discussion Shadows look flawed in viewport!
"Hi Greg, all- yeah, shadows from Skylight will not be beautiful soft shadows in the real time working modes, at least not yet, on most video cards. I'll see if I can find out what can be tuned up here, but I think this is dependent on the video…"
Feb 20
carl gauley replied to Greg Antons's discussion Shadows look flawed in viewport!
"anybody at mcneel thinking about / working on this issue?"
Feb 18
carl gauley replied to Greg Antons's discussion Shadows look flawed in viewport!
"i have the same problem.  no matter what shadow settings i choose. i'm glad to see rhino attempt to incorporate real time shadows in version 5, but it needs some major work to clean them up.  i see the same grainy shadows…"
Feb 13
Greg Antons replied to Greg Antons's discussion Shadows look flawed in viewport!
"Yeah so my lighting scenario is just a sunlight system. but i feel that its not accurate.  The shadows seem to be floating. additionally if you look closely to the "walls" of the buildings, the shadows are pretty grainy. I may be…"
Jan 27
Chris Tietjen replied to Greg Antons's discussion Shadows look flawed in viewport!
"I think that getting hard shadows will depend on your light source. "
Jan 27
Greg Antons posted a discussion

Shadows look flawed in viewport!

Hello,I'm having an issue that i cant seem to overcome no matter what settings i tweak.Here is a screenshot of what my shadows look like.Take special note of the grainy-ness on the surfaces as well as the ground plane. I want hard shadows so i can better understand lighting conditions in my scene when using the sun. I've tried to mess with the shadow sliders in the display options and those dont seem to make any difference. Thank you for your help!-GregSee More
Jan 26
Greg Antons replied to Greg Antons's discussion Graphical glitches??
"oh wow that worked like a charm!! thank you so much!!!! /closed"
Jan 25
Helvetosaur replied to Greg Antons's discussion Graphical glitches??
"You might want to try typing the following at the command line: _TestZBiasFactor Then try playing with the values, I think in your case going less is probably the direction to try. ----H"
Jan 25
Greg Antons posted a discussion

Graphical glitches??

So attached is an image of my SHADED viewport. i've highlighted in red (thought i didnt highlight all of it since the whole screen would almost be red circles)for some reason my edges are still visible a few units into the geometry and its really random -- it seems.i really enjoy working in ghosted mode, but even that doesnt look right (the edges look similar to this, but have glitchy-looking opacities at various distances).Can anyone please help me... its getting harder to deal with.also, is…See More
Jan 25

Profile Information

Company, School, or Organization
Portland State University
I am a
Student
Which operating system do you prefer?
Windows
Discipline/Occupation
Architectural Design, Art/Sculpture, Games Design

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