The texture mapping on VisualARQ object work in the same way as on Rhino geometry. But the preview may not work sometimes. If you shoot a render the texture should appear fine.
If you explode a VisualARQ roof after applying a texture mapping,…"
I downloaded the 1.8 version and I can't get VisualARQ objects to UV map. (singles on a roof) I exploded but the size of the texture totally changed to a ridiculous size. Any suggestions?
The way to apply materials and texture mappings to VisualARQ objects is the same as you would do it to Rhino geometry.
You can apply materials to the whole object from the Rhino properties panel, or from the VisualARQ object styles dialog,…"
Is there any advice or a tutorial on how to manage this mapping. Do we do this on a wall by wall basis? Can we somehow get into the layers of the wall?
Working with 1.8 evaluation...
Right now it is not possible to apply texture mapping on VisualARQ objects. The only way to do it is to explode them in order that they become Rhino polysurfaces.
In any case, we are close to release the 1.8 version, which will…"
Hello I'm starting to work with VisualARQ and can not find a way to implement an option to MAPPING in VA objects such as walls and slabs for a suitable texture dimencion both RhinoRENDER as VRAYAny suggestions ThanksSee More