Jeff Hammond
  • Brooklyn, NY
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Extruding Curves/Surfaces-- maintain normal direction

hi,i believe in the situation shown in the screenshot and example file, the curves should be extruded in their normal direction upon selecting more than one at a time..it works as expected if you…Continue

Started on Sunday

Array along curve with scaling
13 Replies

 Is there a command that will do that?or maybe a quicker/better method to do it than how i tried?thanks(no plugins etc.. mac)…Continue

Started this discussion. Last reply by Helvetosaur Feb 19.

Extend curve by arc of specified Radius?
5 Replies

hii drew this thing in a way which i feel is the wrong or long way.. is there a better way?basically, i'd like to extend curves with an arc of a specified radius.. i ended up using tangent circles…Continue

Started this discussion. Last reply by Jeff Hammond Jan 23.

 

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Jeff Hammond posted a discussion

Extruding Curves/Surfaces-- maintain normal direction

hi,i believe in the situation shown in the screenshot and example file, the curves should be extruded in their normal direction upon selecting more than one at a time..it works as expected if you select only one but will extrude all in the same direction if multiple curves are selected..extrudeQ.3dm…See More
Sunday
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"me personally, i don't see a problem i guess.. but that's because i'm involved in this thread.. i'm not quite sure how much sense that would make to other users.. but when it comes to that stage.. as in something would actually…"
Feb 21
Jeff Hammond replied to Dennis Nelson's discussion Compare Rhino Models
"copy/paste one into the other then highlight duplicate objects via SelDup (or SelDupAll) (the nonselected items will be the differences) dunno.. just think out loud.. probably won't always do what you're seeking "
Feb 20
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"[EDIT] hmm.. actually.. if i think about it some more, MoveFace should probably do what it's doing now.. which is: ...and ExtrudeSrf should have the normal constraint option.. (it actually defaults to that option.. the problem is what…"
Feb 20
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"hmm..  i actually don't think i'm discussing this on a mathematical base (or other geeky theoretical type stuff about what's proper etc.. ;) ) i think i'm discussing from a practical standpoint (at least trying…"
Feb 20
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"wait..this is how it should work though..  all faces move together when you join them because it then orients all normals in the same direction.. i think though, something like this is happening: i'm new to rhino (ok.. I'm not…"
Feb 20
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"i guess it's just a case of different people expecting something totally different out of a particular tool but i feel if something was to get 'fixed' regarding MoveFace constraint:normal... it should be able to do this to a…"
Feb 19
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"i can't understand why you won't turn off the normal constraint.. nothing in your examples show that it would be a problem to do so.. "
Feb 19
Helvetosaur replied to Jeff Hammond's discussion Array along curve with scaling
"Cool, thanks...   ----H"
Feb 19
Jeff Hammond replied to Jeff Hammond's discussion Array along curve with scaling
" this is from Marlin regarding the dialogs: "
Feb 18
Jeff Hammond replied to M.Haertel's discussion MoveFace command with DirectionConstraint=normal works different in Rhino v5
"that's if you're selecting multiple faces on the same polysurface then those rules come into play.. but if you're selecting faces on different objects, then the normal direction of each surface determines which way it will…"
Feb 18
Jeff Hammond replied to Shawn Allen's discussion space something along curve
"whoa.. that's cool.. never knew about it til now "
Feb 18
Jeff Hammond replied to Shawn Allen's discussion space something along curve
"i drew a couple of lines then used them to trim the unwanted parts.. (you could probably also explode the border then delete the unwanted lines and re-join the remaining ) "
Feb 18
Jeff Hammond replied to Shawn Allen's discussion space something along curve
"(i'm on mac so...) i can't find it in any of the menus but it's available as a custom toolbar icon or via option-click on the mesh-from-surface icon in the standard toolbar.. (where it's called 'polysurface from…"
Feb 18
Jeff Hammond replied to Shawn Allen's discussion space something along curve
"the way i got the curve in my example was by running MeshToNurb on the mesh then DupBorder on the nurbs object (then trimming the unwanted parts) "
Feb 18
Jeff Hammond replied to Shawn Allen's discussion space something along curve
Feb 18

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Architectural Design

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