I’d like to let you know that we have released VisualARQ 1.8.
We have included in this version your request about applying texture mappings to VisualARQ objects for rendering purposes, (and no need to explode them anymore).
"just an idea or question regarding windows and doors;
There would be two way to handle parametric openings.
Once, control the whole object in one definition which can be complex
Second, to control window/door components separately. Each component…"
You are right. For some render engines (i.e. V-Ray, Rhino Render...), VisualARQ objects must be exploded if you want to apply texture mappings. This issue is caused by the fact VisualARQ objects are actually Rhino blocks, and texture…"
Hi,I am texturing a model I did with Rhino and VA and I can't do the UV mapping on VA objects. I have to explode it first to get the texture mapping tab in object properties. Is this the only way or am I missing something?Many thanks for any advice!CheersJiriSee More
Yes, you will need Grasshopper but not necessarily know how to use it. We will include in the window styles library some window styles created from Grasshopper definitions such as the one of your picture. You will simply see the parameters…"
Yes, the only way to do this kind of window right now is attaching a custom block to that window style.
We are aware of the limitations that openings from custom blocks have but we have some ideas to improve that in the future.
Hi all, I'm new to VisualARQ, using it with first project and I am very happy with it speeding up modeling architecture!I would like to create a window shown in the attached image. It has four leaves at the botom part and three on the top. Is there a way to define such window style or is the only way to create custom block and assign it to the window. The problem with the latter is that it locks the window and it can no longer be easily resized.Thanks for any adviceRegards Jiri…See More