Export mesh with hierarchy and shaders
Hi!I am quite new to Rhino and I need to convert a NURBS model to a mesh and export that to a mesh format. The file I open in Rhino is a STEP file and I would preferably export it in a .fbx format. I will rig and render the model in Maya.The thing I am struggling with now is to maintain the hierarchical information of the objects. Now when I export to a fbx I just get a root node with all the nodes as child items. Also the polygon vertices are not welded.Is there plugin / workflow to maintain…See More


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