Mike Calvino
  • Tampa, FL
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Latest Activity

Sinjay replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
Nov 13
Kostadin Vrantzaliev replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Hi Mike, it depends on the type of shapes you have. Mesh2Surface is a plugin for Rhinoceros which may help with shapes which are not organic. Take a look at www.mesh2surface.com"
Jan 25
Mike Calvino replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Here's an image of the mesh: "
Apr 10, 2013
Mike Calvino replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Thanks for all the responses, I'll give it a try with a small piece.  The overall is really big, started out with creating a Heightfield from Image & it was 1400x1200 points - with lots of detail, so I'll see how it goes.  …"
Apr 10, 2013
Florin Isvoranu replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Mike as other said, depends on the desired precision. You could also use the patch command on the mesh wireframe to produce a NURBS patch. Also depends how "dirty" your mesh is and how close you have to stay to it. An alternative would be…"
Apr 10, 2013
moegamat replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Yes,"
Apr 10, 2013
l1407 replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"tsplines should be using quads base mash, but rhino is using triangle base mash!"
Apr 10, 2013
moegamat replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"Hi Mike, I had the same challenge recently, the program you looking for is Geomagics it is a tool dealing with 3D scan data. It is very good at converting organic meshes to surface patches. If you using scan data remember to reduce your point cloud…"
Apr 9, 2013
Andrew Pries replied to Mike Calvino's discussion surface from mesh? in the group food4Rhino
"MeshtoNURB. It has a tendency to freeze your computer if you are trying to convert a large mesh into NURBs. Also, the result may be a polysurface instead of one single surface. There are other ways to convert back to NRUBs (including a single…"
Apr 9, 2013
Mike Calvino added a discussion to the group food4Rhino
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surface from mesh?

Does anyone know if there is a way to create a surface from a mesh?  I know you can go the other way & create a mesh from a NURBS surface, but cannot find a way to go back.  Anyone know either Grasshopper or Rh5?Cheers!See More
Apr 9, 2013
Mike Calvino replied to Mike Calvino's discussion multiple materials in model? in the group Scan&Solve for Rhino
"This is kind of linked to a discussion I was having with Michael Freytag about a 20ga. steel assembly that I was working on.  I have a condition where a "skylight can" of odd shape had to intersect a truss (not completely on…"
Dec 20, 2012
Vadim Shapiro replied to Mike Calvino's discussion multiple materials in model? in the group Scan&Solve for Rhino
"Not only cool -- it would be extremely useful,  because it would apply to all kinds of "bonded assemblies" and composite materials.   We *are* working on it.  It is going slower that we would like, partly because Rhino does…"
Dec 19, 2012
Mike Calvino added a discussion to the group Scan&Solve for Rhino
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multiple materials in model?

Is it possible to accommodate a construction/part with more than one material?  I know currently one can only define a single material for a single solid, but what would it take to be able to define part of a solid as say wood, and the rest of the solid as say steel?  Just would be very cool to be able to analyze this way as well.Cheers!-MikeSee More
Dec 19, 2012

Profile Information

Company, School, or Organization
Calvino Architecture Studio
URL - web site, blog, facebook page, or ...
http://www.calvinodesign.com
I am a
Commercial User
Which operating system do you prefer?
Windows
Discipline/Occupation
Architectural Design, Art/Sculpture, CAM/Manufacturing, Furniture Design, Graphics/Web Design, Industrial Design, Mechanical Design, Rendering/Animation

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