but how do I get the UV value for every point of the grid created in PanelingTools?
Is there a component in PanelingTools that gives this output?
Or the only way is to split the domain of the surface parallel to the PT grid…"
You are right. The z is the only vector that uses the surface and is set to that surface normal at the point.
X and Y in the output of the ptCoordinate component are the vectors to the next grid point in the i and j directions. Keep in…"
Hi,Using the ptCoordinate component I can see that the Z value behaves like the W/normal vector of the sruface.But do the values X and Y match the U and V vectors of the surface at the points where the X and Y value are taken?It does not look like so..I wonder then if the Z value is a precise normal vector or something else. Is maybe the normal of the plane passing from the 3 closest grid point? if so does it always match the normal of the surface at the origin of the plane?Do you have any…See More
This is great thanks a lot. I told that was the use of surface morph but I could not make it work before your image.
After few hours playing I can already see how beneficial is to use PT in GH rather than the standard tools, it keeps a…"
it is utilized by users from different industries and certainly not only in architecture.
To your question, attached is an example that shows how ptMorph3d works and the difference between smooth, and non-smooth morphing. You are right…"
Hi,I am new to panelling tools and came across it learning GH.What is the added value of PT in populating surfaces rather than using tools like DomainSplit + BoxMorph/SurfaceMorph already in GH?I can see some plus in the possibility to input lists of object to play with attractors.. but is there more? Is difficult to find in depth introduction to this tool online.Anyway my main question is:What is the Smooth Morphing option in the Morph3dList component doing?does it morph the object to the…See More