Hi,

i tried to Create a Mesh from a BrepFace with

ON_MeshSurface(...)

But this quick an dirty Solution only create an non trimmed Surface.

It is possible to approximate a Mesh from a trimmed Surface with OpenNURBS?

Regards

Marcel

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Hi Marcel,

The standalone openNURBS toolkit provides little to no tessellation capabilities.

http://wiki.mcneel.com/developer/opennurbs/limitations

If you need robust meshing, you will need to use the Rhino SDK.

 -- Dale

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