Unwrapping and adding curves instead of texture map.

Hello,

I'm probably getting in over my head here, but is it possible to UV unwrap a surface and then on the resulting 2D map, add a design - say a scrollwork, which can be remapped to nurbs so, the scroll curves can be treated as nurb objects? I know how to do it if the surface is developable, but not in this case. I hope I'm clear. Thanks.

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Hi John- you can do this using FlowAlongSrf with History- and depending on the shape there might be some other techniques that might help- can you post or send me an example of what you are trying to do?

-Pascal

pascal@mcneel.com

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